Heyo everyone, I am taking a break for the summer, but if you want to help vote on what should be in future updates, you can find me and the other like 3 player...
Hello, this is the first devlog for a new game I'm working on, temporarily titled Platformer . It's a 2D platformer with a unique mechanic. In the game, your ch...
In preparation for potentially starting another Metroivania game jam, I want to break down what went wrong (and right) with the development of Azltan. Overall I...
[EN] Jumper's adventure page appeard in VK PLAY! Now you can add the game to your wishlist: https://vkplay.ru/play/game/jumpers_adventure/ [RU] Страничк...
Got some nice graphics for ya'll! Complete graphic overhaul of: * All buildings * Foxes * Enemies * Background Major Changes Enemies now steal your resources wh...
The Uncanny Test - Project Beauty (Coming soon...) - The full game of The Uncanny Test will be a storyline game. - The name "The Uncanny Test" may change, but t...
Hello everyone. It’s been a while since the last update. I haven’t posted much, but I’ve been working on new content. I’m now ready to announce the DLC...
-Fixed a cat image appearing instantly after the first one -Changed scrolling speed -Changed cat image loading speed because of repeating images -Changed intro...
The release contains two major new pieces of content. A new character, and year-end festivals. Alongside a number of other bugfixes and tweaks, see below for de...
Created a Spike Goblin. Behaves like your traditional spikes in a platformer. Spike Goblin has a chance to play a special animation. New platform that reacts to...
Hello everyone, we've got some more updates for you to try out! - Maze Generator updates: - Maze rooms updated with thinner walls (makes corners a lot smaller)...
I updated the game with the following changes: Fixed being able to turn off practice mode at any moment to get a run that counts. (You still can do this before...
Why We Fight V1.1 Releases! Hello everyone and welcome to a brand new version of Why We Fight! We’re immensely proud of this update, bringing a whole heap of...
While making version 0.1.5, the first gameplay scene got corrupted, and after several bad decisions later, I decided to make a new scene. The good thing is that...
map01 : Autos kollidieren nicht mehr nach einiger Spielzeit map02: Hühner sterben jetzt, wenn sie von einem Auto überfahren werden map02: Kettensäge und Bäu...
what ive changed: ive changed the camera and now its similar to the hotline miami camera what ive improved: ive improved the Bot FFA AI so it dosent shoot at wa...
Jeeps are back in Commando! For both Red and Blue teams, we've got Jeeps controlling and driving in a way that we like a lot, using some pretty nifty Unity comp...
Another update to World Game! Added Gravel Block. (Accessable through Inventory) Added Gravel Patches that spawn on sand blocks. Glass block faces between glass...
I am currently working on the collision textures, the moveset and a new transformations (which you can check out by yourself!) and as usual, tell me your ideas...
Yay! It's done. After a month-ish of inactivity, Aradiabot's route is done! The newest update has a bit of a teaser for Feferiroute, which is next. 38D We've no...
Changes: Enhance the difficulty and make it easier to reach the endings. Re-make one of the secret CGs. Add more Mental-Link messages. Enhance the Guidness app...
Update V1.1.2 is out! (I forgor about 1.1.1) Changes made 1. Increased health drop rates for heavy (0.25 >> 0.7), basic block (0.005 >> 0.007) and split (0.01 >...
Lots of little tweaks and improvements to gameplay sounds. Flower bells now ring quieter and more frequently to signal you're in a harvest area Water splashing...
I'm super happy to acounce that my game is now avaialbe in its first demo state. Please be aware that there could be several bugs present. There is only one pla...
Avoyd Voxel Editor beta 0.22.0.881 adds AgX Tonemapping post processing to the renderer. Download Avoyd Beta Our implementation is based on Benjamin Wrensch’s...
Updated wording for the “Getting Started” entry in character creation to include a simple mechanic for players and narrators to invoke a character’s Conce...
SteamPunch Alpha 2 NEW CHARACTER: Zahra - A fast assassin that can throw her knife and dash to the objective. She can jump up to 3 times, dash twice in the air...
Hiya! Some nerfs were necessary as pointed out by Cole - I cannot update the images while the voting is still in progress so right now here's the updated versio...
Hey! After presenting my game In University (Went Very Well) I did some additional testing on the spawning mechanic for the items and realised the performance d...
Hi again! Finally, the Steam version of A Great Hunger is out! I almost thought I wouldn't actually have the chance to upload within the hour as I suddenly beca...
Hello 👋 After a couple of weeks, I have finally updated Victorian Idle! The new version, named 0.4.0 is live! Let’s have a look at this brand new version t...
Thank you for playing Stocks Collector! This is the first ever game I made that managed to reach 1000+ views, so me, along with my teammates for the game jam de...
The tunnels are dangerous. You thought the east in Stuttwald was dangerous? Youre stupid. The tunnels have death chasing you in every corner. I dont have much e...