I didnt really know what to do. There was a lot of reading. I think games with big story should try to chop it up a big and make it more digestible. I think the visuals were great but I had trouble playing it for too long because I did not know what I was supposed to do and the camera moved so slow. The visuals looked great.
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Cold Space's itch.io pageTeam Credits
Spaceman 3D models were created and animated by Matthew Shepherd. A lot of SFX were taken from FreeSounds under Creative Commons 0.
Software Used
Godot
Paint.NET
Blender
Audacity
BFXR
Visual Studio Code
What level of horror were you aiming for?
Somewhere in between I guess
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