This game is a marvel in terms of presentation. The gameplay is good, snappy, the UI transitions, the feeling of the movement; the animations. It all comes together to form a really well built videogame.
The one critique I have is that progression feels slow for a good bit until it gets really good.
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scherzomachina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.700 | 4.700 |
Gameplay | #10 | 4.400 | 4.400 |
Overall | #11 | 4.240 | 4.240 |
Soundtrack/SFX | #34 | 4.000 | 4.000 |
Gameboy Soul | #59 | 4.100 | 4.100 |
Interpretation of the Secondary Theme | #77 | 4.000 | 4.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The mechanics primarily deal in managing space in productive ways, from the upgrades menu which has a limited space and requires creative placement to get the most out of it, as well as navigating the map as it fills with hostile enemies.
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