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libGDX Jam Submissions (2020-2021)

My earlier submissions for libGDX jams.

Pop the balls with your unicorn horn!
Action
Play in browser

Submission to libGDX Jam 17. The theme was "BALLS!"

There's some libGDX meta to this, that's for sure. Myke likes ponies.

An action-packed puzzle platformer about finding your true self.
Platformer
Play in browser

Submission to libGDX Jam 18. The theme was "ZERO GRAVITY".

I partnered with Developer Doge to create this, and the fact it has over 5 minutes of content really reflects this, even if the graphics and sound design is primitive at best.

Let your passengers experience the effects of gravity!
Simulation
Play in browser

Submission to libGDX Jam 18. The theme was "ZERO GRAVITY".

You could say I loosely followed it.

Help Alice grow tall!
Action
Play in browser

Submission to libGDX Jam 16. The theme was "Alice in Wonderland".

In the story, she grows. So I turned that concept into this disaster.

How many balls can your machine handle?
Run in browser

Submission to libGDX Jam 17. The theme was "BALLS!"

This is just a basic benchmark thing. Perhaps it can be used to flex how many sprites libGDX can draw at once.

Having trouble falling asleep? Why not count some thonks?

Submission to libGDX Jam 15. The theme was "The Player is Asleep".

This is the first functional thing I uploaded and is based on the libGDX community's obsession with thonks.

How slimy is YOUR machine?
Simulation
Play in browser

Submission to libGDX jam 19. The theme was "Machines & Slimes".

This game is a prime example of why you shouldn't set your goals too high.

Homer Simpson: You tried your best, and you failed miserably. The lesson is: never try.