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A jam submission

Artificial StupidityView game page

Help a dumb pathfinding AI
Submitted by NicolasDreams — 6 hours, 16 minutes before the deadline
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Artificial Stupidity's itch.io page

Results

CriteriaRankScore*Raw Score
On Topic#2113.7303.730
Simplicity#2213.9193.919
Creativity#3193.4323.432
WOWIE!#4022.9462.946
Fun#4142.9462.946
Visuals#5072.8382.838
Sound#6172.2432.243

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
no music

Credits
NicolasDreams

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Comments

Submitted

good game, nothing to say that other people havent said yet

Submitted

Fun but short game. I think it could be better if the AI didn't get stuck on walls if it ran into them, but it was still a fun game!

Submitted

very loud, but very fun, was sort of confused at first what the victory condition was

Submitted(+1)

sounds hurt

Submitted

Really nice game, only the sound effects are too high.

Good job!

Submitted

The sound hurt my ears but it's a nice game. glorple.

Submitted(+1)

unique interpritation of the theme. Great game !

Submitted(+1)

I really like the interpritation of the theme, very original and creative. The tutorial was very breif and easy to understand. The artstyle is very simplistic but uses only 4 colors which looks very nice. The game looks polished especially i like the post processing effects.  The game fits very well with the topic.

My only problems with the game is that i wish there were more levels, and that there was some music.

But other then that. This game is pretty great. Great job!

Submitted

It looks like you spent a lot of time working on the visuals! Feedback: Maybe add like a no friction thing to the ai so it doesn't get stuck on walls.

Developer

I intentionally mathe the AI have a lot of friction for avoiding unintentional solutions. If i made a remake I would either make everything move in a grid or make the AI collider smaller and with rounded edges.

Developer(+1)

After the jam is over I will upload a hotfix to make controlling the AI less anoying and to fix some small problems like the game not working well with a AZERTY keyboard.

Submitted(+1)

Really nice game mechanics you got going on. The robot thing did get stuck a lot and it became annoying, but still enjoyed it.

Submitted(+1)

A bit rough around the edges, but a cool idea! With some polish I could see this being a really cool game, well done :D

Submitted(+1)

A cool, simple idea that's rather clever. I think it could've obviously benefitted from a few more levels, but it can be hard to fit stuff like that in during a game jam, so I understand why there aren't more - I believe the level design should only consist of the things that need to be there, I think you placed a lot of things in the levels that didn't need to be there. But apart from those things, fun game!

Submitted

Nice!

Submitted(+1)

Really cool way to incorporate the topic! Really fun to play! Good job!

Submitted(+1)

I like the simplicity of this game. More levels would be great.

Submitted

WASD is broken with my AZERTY keyboard.

Also, there is no transition when you restart, so I was confused why you could still move when restarting.

Developer

You can also move with the arrow keys.

Submitted

I tried some of the keys and found out these works too.

Developer

So for you WASD doesn't work but ARROW KEYS work. Right?

Submitted

Well... WASD half works, I WASD is ZQSD for my keyboard. I have seen this problem in other games before. (Not for this game jam.)

Developer

Is the Z (AZERTY) in the same position that W (QWERTY) and same for Q (AZERTY) and A (QWERTY)? If that's the case then I could bind W, Z and UP ARROW as up and A, Q and RIGHT ARROW as right.

Submitted(+1)

Yes, it's named AZERTY and QWERTY for a reason.

Submitted(+1)

Loved this! wish there were more levels so I could play more!

Submitted

Really cool idea, I wanted to enjoy it more but I hated getting stuck on walls. And those sound effects are so loud and go way to high pitched 

Submitted(+1)

Really nice idea but the gameplay feel a big clunky. It's hard to be precise. Maybe going by tile would be better :3

You really master the tutorial making btw. We can slowly understand the rules of the game ! Congrats ♥

Developer

Yeah I thought about making evrithing move in a tile like in BIY but I didn't have time.

Submitted(+1)

Nice effort!