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A jam submission

SolShip (18+ Demo)View game page

Spaceships fighting aliens, pilots fighting... their hearts?
Submitted by R18bit — 8 days, 12 hours before the deadline
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SolShip (18+ Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#103.4373.692
Stealth#192.7933.000
Sound#282.9363.154
Aesthetic#303.2233.462
Horny#342.5782.769
Overall#372.5222.709
Kink#381.9342.077
Harmony#422.5062.692
Novelty#491.7191.846
Play#501.5751.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

I started early
I based the character portraits and UI from a previous game, Mechet (linked in game page). A few background photos were also reused.

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Comments

Submitted(+1)

The writing on this was pretty good. The pov half-shift before the crash was a little confusing? But otherwise I could follow everything, and your sentence construction itself is solid. The silly acronyms seem divisive among the comments- it's definitely evocative of a certain sense of humor to imagine those lines being said with the same straight-faced tone as everything else. (Definitely a hit to the Stealth score, though.)

The characters were super cute, I loved the protagonists' designs. Sol's story was very sweet. The strawberry backgrounds were a little perplexing? But they're jam-appropriate and very pretty so

Submitted (1 edit) (+1)

I love a weird sci-fi setting, and this one really delivers on that, with good writing and some really lovely art. The portraits are great. Definitely found the story intriguing and would like to learn more. This really felt like something out of the '70s in the best possible way. Reminded me a little of Valérian and Laureline in particular.

As for the silly acronyms, I kind of liked them. They were a bit of a tonal mismatch here, but I think it was mostly fine, since it added a little levity. BALLS and SHAFT seemed a bit much at first, but once I got to the fight, it made sense. Might be worth re-considering depending on how serious you want the story to be, but it was funny at least.

Developer(+2)

Thank you! "Weird sci-fi" is a neat genre to write in, and I'm glad it made a good impression. Now that the jam is over, I'm currently working on the full game, which will expand on the story introduced in the demo :)

The tonal difference seems to be an acquired taste between people, haha. I do like the acronyms... looking at the story as a whole, not just the demo, it kind of works! I might be more deliberate on where I use "BALLS" versus "the ship," though.

Submitted(+1)

It took a while for me to get into the groove of it, but I liked it a lot when I did. The scifi concepts are cool, and the writing on the erotic scene at the end is particularly nice.

I do think the silly acronyms like ASS and SHAFT tend to spoil the more serious tone of the story somewhat.

Developer(+1)

Thanks for your comment, I’m glad you liked the demo! The last scene was fun to write.

Noted regarding the acronyms - I’ll see how feedback overall is.

(+1)

Just finished my playthrough.

I find the setting a bit strange, kind of old sci-fi inspired, where strange situations are explained rather quickly. But the pilots are both very cute, and I'll keep an eye out to see what happens to them =)

Developer(+1)

Thank you for playing! I agree, the setting is quite strange and the pilots are very cute :)

Submitted

It's cool how well the backgrounds fit your character art despite the difference in styles. There's just a nice visual dynamic between the portraits, the backgrounds and the text that I really like.

You've definitely got your own writing style, it's descriptive, a bit goofy, but dead serious and even somber all at the same time. Since the story seems to continue from an earlier game, I got a bit lost in the relations and terminology. I'm guessing that you don't want any story branches, but as an alternative, you can try offering choices that don't influence the narrative but maybe temporarily shift the reader's point of view.

I enjoyed how well the music complements the rest of the game, very well picked. There's definitely a good sense of unity between all of the game's elements working together.

Developer(+1)

Thank you for the comment! I really appreciate that you took the time to write your thoughts :)

The art direction turned out better than I expected given the necessity of it, haha. I didn’t have time in February to sit down and draw, but even if I did, there’s a charm to filtered backgrounds. Plus, the perk of using background photos is that I can have as many as I want.

May I ask which parts specifically you got lost or confused by? As I’m writing the final script, it would be helpful to know where to go back and explain. Although, my kinetic novels have no choices because I like them that way. It’s a different experience than a traditional game but that’s not necessarily a bad thing. 

Glad you found a sense of unity overall, and thank you for the in-depth feedback! 

Submitted

I may have just gotten lost because I'm rushing to review everything, so I'm clicking through the text before I had a chance to think about it. If there are 2 different new concepts referenced at once, I don't fully catch what the sentence was about before moving on. I don't think the writing will be confusing to someone who's sitting down to fully enjoy it and especially if they're already familiar with the world and characters. I'm also the type of player who likes making choices and remember things better in VN games when I do. It's almost certainly just a target audience mismatch with me rather than anything being wrong with the story.