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A jam submission

LowRez KayakView game page

a travel with a kayak downstream
Submitted by Otwald (@Otwald_Dev) — 15 hours, 22 minutes before the deadline
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LowRez Kayak's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#403.8423.842
Overall#1153.5003.500
Authenticity (use of resolution)#1234.1584.158
Graphics#1363.3163.316
Gameplay#1742.6842.684

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very interesting game. The awkwardness of the controls reminded of Qwop, sort of a 'the controls are meant to be tricky' kinda game. I loved the relaxing music. Very chill.

Developer(+1)

the scary thing is , as the dev the controls feel rather logical ^^, 

but yeah since it can be tricky i thought some relaxing music goes well with it.

thanks for playing

Submitted (1 edit) (+1)

The idea is really great. I couldn’t really steer well but I’m not a good player. :) I rated objectively. I liked the graphics and the resolution is also good implemented.

Maybe you want to play mine, too?

Submitted(+1)

difficult to control the boat T.T

(+1)

doesn't run in browser, mac/safari.

Developer

hmm how unusual, so since engine takes care of export and such, not sure what i could do there, so sadly i dont have a mac and cant really export and compile it for mac

sorry about this

Submitted(+1)

Good job.

Submitted(+1)

Quite Chill, controls were a bit fiddly but I got the hang of it, found I got stuck a bit too easily on the edges of things (like a real Kayak!) Great checkpointing and the audio and SFX made just wondering around a nice experience.

Good job!

Submitted(+1)

The sound effects and music give this a relaxing atmosphere. Good job!

Submitted(+1)

The controls were a bit strange at first but once I figured it out, I enjoyed it very much! I love the SFX and Music. Pretty relaxing concept

Submitted(+1)

loved the atmosphere, found the controls to be very hard to grasp

Submitted(+1)

The controls here are a bit awkward. I’d have loved to have more ‘standard’ modifiers than Ctrl and Alt. I feel like I got the hang of the controls after a bit of tooling around. I got ~10 minutes up the river, but eventually got to a part where no matter how fast I got going, it would just push me backwards. Not sure where to go from there. I’d also love for the camera to stay a bit ahead of the character. Multiple times, I’d have good speed, only to have a rock or tree pop out right in front of me and kill all of my momentum. Overall, this has a lot of potential for a fun QWOP-like experience with a few QOL tweaks.

Developer(+1)

Thanks for playing,  the Pushing back is more or Less a other River Arm that merged withh the one, there is an actual map in the Screenshots since i wasnt able to finish the Minimap one.

and i guess after the jam i add something that the camera begins to pan infront of the kayak the faster you go.

Submitted(+1)

This game really has the feel of an older game in a great way, fun, but simple. My one comment is I wish the numbers in the time were spaced out just a little bit more as they sometimes were hard to read when touching each other, but that didn't impact my enjoyment of the game.

Developer

thanks

tbh i had huge Problems with the font ... somehow it didnt want to except spacing between characters at all

Submitted(+1)

Not every jam game needs to be action packed, and this is a good example why. Its relaxing to paddle around with the sound water flowing and some quiet music playing. Though it is a bit hard to find where to go, as I got stuck after paddling out to the open area. 
I like the vibe. Great submission : )

Developer(+1)

thanks,

sadly with the 64x64 pixel screen it didnt found a good way to implement a minimap, maybe i find a solution after the jam

Submitted(+1)

Great musing and sfx, and a relaxing color palette.

In my opinion, the kayak was a little too large for the screen in this resolution and the turning camera messes with my eyes a little. But these were not true shortcomings for me personally, because they created to a disorientation very similar to sailing on open sea; they just improved my immersion. :-)

I would have appreciated it if there was some practice or tutorial area at the beginning to get used to the controls.

Developer(+1)

i tried to have it smaller but it actualy messed realy hard with godot so this was more or less the smallest i could go and have it work..

about the controlls, yeah i fell in the creator biased  without noticing