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A jam submission

SCREECHView game page

Echolocation reveals the exit... And other things
Submitted by Terry (@terrytorres) — 4 hours, 30 minutes before the deadline
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SCREECH's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#164.5834.583
Feel#384.0834.083
Overall#414.1674.167
Theme#724.0004.000
Aesthetics#2673.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Echolocation is your only action. It alerts "others" to your location, but it's your only way through.

Third-party resources
Made in Unity
SFX borrowed from SNES library, belonging to their respective sources (i hope that's okay for now)
State Machine pattern by The Mannered Coder (https://www.youtube.com/channel/UCGrnFZJWOB769Pirppb8Xog)

Contributors
Me

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Comments

This is the Mannered Coder, thanks for the reference, by the way the link to my channel isnt working properly, the brackets around the url are interfereing, remove the last bracket,, by the way the part 3 of the statemanchine series is finally up.  

(+1)

Really awesome concept! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

Submitted(+1)

Wow, simple but genius! The screech mechanic and the dashing enemies make for a heart pumping experience!

Not sure if it really fits the theme but I'd say its a really innovative entry!

Developer (1 edit) (+1)

Thanks for saying so! Schu and I were talking about interpretations of the objective. I think a lot of people, myself included, interpreted it as "your core mechanic can have multiple outcomes," when it might actually be, "your core mechanic can DO multiple things." The difference is that the latter allows you to make informed decisions about how you choose to incorporate potential penalties into your play style, while the former... doesn't really involve choice at all, because you have to do to what you have to do no matter what. I envisioned screeching originally to have multiple effects on the environment (manipulating enemies to break obstacles, for example), but it ended up seeming too busy, so I stripped it to its essentials, which, admittedly, may have missed the point of the challenge.

Submitted(+2)

This game is brilliant, a really elegant mechanic and well scoped.

The aesthetic's a bit tame but it's everything it needed to be and is super readable.

I really hope this gets featured for how clever it is, I love well paced and well rounded games :)

Submitted(+2)

Wow, I really like yourtake on this on this theme! It might be, as you said, similar to mine as in utilising darkness but I really like the way you've done it and utilised it for the tension. With some added visual elements and extra puzzles, I could see this as a fully fledged indie game!

Developer

That's cool, man!! 🤝  Thanks for saying so.